"Development" – Historical Games Network Discussion Panel Event

ONLINE (16:00 – 17:30 GMT), 25. January 2023.

Dear all,

The Historical Games Network will host our next online discussion panel event on Wednesday 25th January. This quarter’s theme is “Development”, at the intersection of history and games. You can sign up via Eventbrite here:

https://www.eventbrite.com/e/development-discussion-panel-historical-gam...

Our speakers:

Maurice Suckling is currently an Assistant Professor at RPI in Upstate NY, where his research interests are storytelling in games, board and card games as storytelling systems, and history in board games. Maurice’s first game was Driver, in 1999. He has worked on over 50 published video games, mostly as a writer, including Fortnite, Killing Floor 2, Borderlands: The Pre-Sequel, and Civilization VI. He also designs historical board games and is a Charles S. Roberts Award winner for his Chancellorsville: 1863 (2020). He holds a PhD in Creative Writing from Newcastle University, and a Masters in Global History from Birmingham University.

Saadia Gardazi is a journalist and political cartoonist from Pakistan and a PhD student at Warwick University. Her research is focused on political cartoons during the War on Terror era, exploring how they create imaginaries of security and nationalism. She is the Co-Founder of Project Dastaan, an organisation that records oral histories of survivors from the Partition of India and Pakistan in 1947, and reconnects these survivors to their ancestral homes across the India-Pakistan-Bangladesh borders using VR and other new technologies. She is the producer of the award-winning VR docudrama "Child of Empire" and has written and produced animated shorts about South Asian stories.

Sarah Cole has worked across the heritage and creative sectors for over a decade in roles including Game Designer, Narrative Designer, Writer, and Creative Technologist. Her best-known projects with her creative heritage consultancy, TIME/IMAGE, include the digital excavation of the British Council's archive Film Collection and Poetic Places, an innovative geo-curation app made in collaboration with the British Library. Sarah's work in games is usually under the banner of Patchwork Fez, and encompasses experimental personal videogames, boardgames, and RPGs, as well as client work. In 2020 she created the Woodsorrel Garden Gallery—a public art gallery within Animal Crossing. She also facilitates fringe games events, including Now Play This and Feral Vector, and runs her own annual event, Trick or Retreat. Sarah has most recently been working as Narrative Designer and Writer on in-development studio title Wholesome: Out and About.

All the best,

Esther (on behalf of the HGN)

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Dr. Esther Wright   FRHistS, FHEA
she/her | hi/ei
Lecturer in Digital History | Darlithydd mewn Hanes Digidol
School of History, Archaeology & Religion | Ysgol Hanes, Archaeoleg a Chrefydd
Cardiff University | Prifysgol Caerdydd
@EstherWrigh_
Cardiff University Webpage https://www.cardiff.ac.uk/people/view/2457245-wright-esther
Rockstar Games and American History: Promotional Materials and the Construction of Authenticity (De Gruyter, 2022)