Animation, Video Games and Virtual Experience: Sport and the Artifice of Moving Image Media

Manchester, UK, 14.-15. November 2017


The Supporters Club, Hotel Football, Manchester
Nov 14th / Nov 15th 2017 [09.30 - 17.30]

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November 14th 2017

9.00-9.30am Arrival and Registration

9.30am Welcome and Introduction: The Animation Spectrum and Sport Professor Paul Wells

10.00 am – 11.00am KEYNOTE
MIKE O'MAHONY Professor of History of Art and Visual Culture, University of Bristol

Action Replayed!: How Watching Sport Changed the Way We See the World

The emergence and global dissemination of the new medium of photography notably coincided with the rise of organized sport in the modern world. Contrary to popular perception, sport was one of the earliest themes embraced by early photographers, although limitations in early photographic technology inevitably restricted the possibility for capturing sporting action.
Significantly, it was a strong desire to achieve this goal that motivated some of the earliest attempts to animate photographic images into coherent sequences, thus allowing the detailed study of sporting motion. At the same time this work opened a new field facilitating the use of animated imagery to study and perfect training regimes and protocols for high performance athletes. The paper will look at the impact of sport on the early development of chronophotography considering the impact this had on subsequent developments within animation and sport.

11.00am COFFEE

11.15am Aren’t Girls Wonderful? : The Hidden History of Women’s Football and The Moving Image Media 1869-2017 Jean Williams

11.45am Race and Face: The Bodily Habitus in 1980s Boxing Games

Alex Wade

12.15pm The Pinchcliffe Grand Prix: How an animated racecar changed an established universe.
Gunnar Strom

12.45pm LUNCH

01.45-2.45pm KEYNOTE
JOHN O'SHEA Senior Exhibition Manager, National Science and Media Museum, Bradford.

Life Imitating Art

Drawing on research and expertise from 2014’s major exhibition Pitch to Pixel: The World of Football Gaming, this talk highlights key points of intersection and overlap in the realms of sports, broadcasting and video gaming: Expect a pixelated, glitchy, insight into the emergence of new technologies, changing modes of representation, cross-industry investment and the obsessive pursuit of realer than real environments and experiences, all of which are ”…in the game”.

02.45pm – 3.45pm Sport, Virtual Practice and Health & Well-Being: Projects
Samantha Beath
Melanie Hani
Jim Horsfield and Adam Seaman
Ian Creichton-Chambers

3.45pm COFFEE

4.00pm Showing of WAR GAME (2002)
In recognition of the opening of The Beautiful Frame; Animation and Sport at the National Football Museum, on Armistice Day, a showing of War Game. With Introduction, Discussion, and Q&A with Illuminated Films’ Iain Harvey, executive producer of The Snowman, When the Wind Blows, and Father Christmas, and producer of Channel Five’s Little Princess.
5.30pm CLOSE

November 15th 2017


9.45am Introduction Professor Paul Wells

10.00am A feel for the game: exploring game experience through sports-themed video games
Professor Garry Crawford and Dr Daniel Muriel

10.30am Trust in Images: The Mediating Role of Image Processing Algorithms in Visualizing the Goal/No Goal Decision in Football
Christoph Musik

Potential for Affective Training Scenarios for Athlete Development
Ryan Flynn

11.00am COFFEE

11.15am  Playing as the Team:  A Transmedia Storytelling Approach to Sports and Video Games
William Coombs

11.45am The Globalization Strategy of Football through Video Games
Tobias Scholz

12.15pm Sensorial athletic realms? Re-framing sports events as immersive and vicarious media events
Damian Sturm

12.45pm Lunch

01.45pm Sport Data Realisation for Virtual Performance
Grant McLay

02.15 Potential for Affective Training Scenarios for Athlete Development
Ryan Flynn

02.45pm Sports: Fusing the Virtual and Real world
Nathan Kellman

03.15pm Plenary Discussion: Concluding Remarks and Recommendations